Still, I like it because the website divides each part into short videos which make me easy to catch up. And it's not boring at all...the speaker presents it like telling stories, talking to friends and then he shows lots of picturesfor supporting.
This week, we suppost to study about Interaction Design: Process and Inspiration (credit: Lynda.com) and here is what I learned.
APPROACH:
- How to generate ideas ---> look at things around you, it's everywhere; in a kitchen, at a door, in a bathroom, or in a sketch book.
- Sketch ideas or storyboards for designing a website.
- "Put yourself in the audience's shoes"
- Did it for some reasons ---> not just show off skills in Flash.
DESIGNING FOR MY MUM:
- Think of the audience: for example, mum, and design it for them.
- See who is your audience.
- Create it visible ---> people doesn't have to have knowledge to get understanding it.
- What shouldn't do ---> too much showy flash skills ---> it's too noisy and annoying.
- "Be matured and experienced."
'NEED TO KNOW' DESIGN:
- The audience just want to know what's on the website, not need to know how (fast) you create it.
- Use aesthetic designs, not showy.
- "Make things relevant but make it looks different."
WELCOME TO PLEASANTVILLE:
- Exploring, playing, breaking things ---> don't afraid to make mistakes ---> try new things, be brave.
- Exercise your brain "MORE".
- Experiment to do something new.
(continued)
- Sounds ---> narrow graphics on the page.
- Insert code ---> try many different things and see the results.
TWISTING DATA:
- How to present the data.
- Java can create something: for example, graphics with sounds, much richer than Flash.
- Experimental work ---> playing around.
EVERYDAY ORDINARY INSPIRATION:
- Something that's normally looked: for example, at the bottom of the McDonald bag has some interesting graphics.
USABILITY VS. ENJOYABILITY:
- Do it not only functional, but also "enjoy" ---> interaction.
- Some people like and dislike the interaction. Some want just quickly finding information.
FUSING INTERFACES:
- Challenge doing new things
- Think about things in a different way.
- Make it different ---> make it unexpected.
THOUGHT SPACE:
- Taking an idea from brainstorming and do it further.
TOUCHY FEELING:
- Explore a physical making.
- Look for inspiration.
THE END :D
16 February 2009
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